Here you find helpful materials to build your idea and instructions to use new techniques.
Although climate change, the need for careful use of energy or rare materials has a visible presence in off- and online media, engagement levels among youths are still very heterogeneous. Game development is one way to draw in youths who are not overly concerned about climate change but could still contribute to alleviating the situation. Game development has the advantage that there is a literally playful interaction with the problem.
This workshop sensitizes participants about specific problems and needs in their neighborhood. It was designed specifically to be inclusive for children with special needs.
Build your own robot artist, a drawing robot that can spin or shake in circles to create amazing patterns. Put together the robot with the materials listed. There are multiple ways to build the robot, so feel free to experiment. What worked best for you? What different kinds of effects can you create? More information is available online from the links below. Get creative! Set your drawing robots free on a giant sheet of paper to create a large piece of art together.
Think about the challenge you want to tackle - can an app help you with your problem? Work by yourself or discuss your issue in your group. Print out the template (preferably in DIN A3, for more space) and draw your dream app. Present your final idea in the group or show it to your friends and family!
Workshop Manual: The proposal seeks to provide imaginative solutions, based on a co-creative design and digital technologies, to local problems. The idea is to create a community that shares the knowledge generated and is the beginning of a sustainable ecosystem for formal and non-formal environments
This guide gives you tips on
- how to engage learners with social innovation
- how to facilitate entrepreneurial learning and
- how to successfully use (digital) tools and technology
BIOTRAIL is a forest walk along the Saimaa shore near LUT University with the following information provided on the banners along the trail to inspire students’ creativity: (i) famous hook-and-loop fastener inspired by burdock in a dog’s fur; (ii) beehives-inspired architecture; (iii) smart zero energy climate control systems based on the pinecone ability to open and close in response to humidity; (iv) bird-collision-protective glass based on the spiders’ idea of UV-reflective silk; (v) quieter wind turbines inspired by the owl silent fly; (vi) painless medical needles based on the mosquito s
The students were asked to think about problems they experienced in their own school environment and list them. The next step was to choose one of the problems and try to find and build a solution to fix it.The first step of a build is to look at what's already there. They created an overview of these solutions and then started to make a design drawing for their own solution.