This is a collection of materials on how to get broader support and bigger audiences for your project.
Path

/scale-up

Waste In My School (manual)

The children researched, analysed and identified a waste challenge in their school, connected to the theme Nature and environment. They then developed ideas to solve the issues they found. They worked with recycling material and combined it with LEGO WeDo robots.

Wearabl-E: open lab (manual)

WEARABL-E: open lab introduces the participants into the world of wearable technology and e-textiles: history, art projects, application in sports, medicine and entertainment industry etc. During the eight introductory workshops the participants reproduce eight DIY wearable prototypes which introduce different techniques, electronics, possible uses, materials, and tools. The participants explore the electrical properties of materials, traditional and contemporary craft techniques while building electronics that emphasize materiality and process.

Tinkerer Smart Home (Manual)

The workshop aimed for combining maker skills with social entrepreneurship. Making was centred around physical computing skills as well as prototyping first solutions. Most of the kids have an emotional link with issues in their environment thus it is a great way to get them into first programming, linking to entrepreneurship, environmental thinking and societal responsibility in a compelling way.

From Social games to data (manual)

Although climate change, the need for careful use of energy or rare materials has a visible presence in off- and online media, engagement levels among youths are still very heterogeneous. Game development is one way to draw in youths who are not overly concerned about climate change but could still contribute to alleviating the situation. Game development has the advantage that there is a literally playful interaction with the problem.

Pains & Gains

Pains & Gains will help you to understand the wants and needs of your customers. 
  • What will make your customer happy?
  • What will make your customer unhappy?
Think about the ways how to reduce the unhappiness and increase the happiness of your dear customers! What will you need:
  • You can work alone or in a team
  • You will need enough markers/pens/pencils/etc.
  • Print materials A3 size

Measuring our environment (manual)

Workshop Manual: The proposal seeks to provide imaginative solutions, based on a co-creative design and digital technologies, to local problems. The idea is to create a community that shares the knowledge generated and is the beginning of a sustainable ecosystem for formal and non-formal environments