Here you find materials on how to present and spread your story or project, and to be a role model for others.
The children researched, analysed and identified a waste challenge in their school, connected to the theme Nature and environment. They then developed ideas to solve the issues they found. They worked with recycling material and combined it with LEGO WeDo robots.
Using nature as a model, the children develop robots using waste (upcycling).
WEARABL-E: open lab introduces the participants into the world of wearable technology and e-textiles: history, art projects, application in sports, medicine and entertainment industry etc. During the eight introductory workshops the participants reproduce eight DIY wearable prototypes which introduce different techniques, electronics, possible uses, materials, and tools. The participants explore the electrical properties of materials, traditional and contemporary craft techniques while building electronics that emphasize materiality and process.
The workshop aimed for combining maker skills with social entrepreneurship. Making was centred around physical computing skills as well as prototyping first solutions. Most of the kids have an emotional link with issues in their environment thus it is a great way to get them into first programming, linking to entrepreneurship, environmental thinking and societal responsibility in a compelling way.
This variation of the workshop manual "Give A Hand" focuses on helping our planet. The workshop was adapted to be inclusive for children with special needs. It uses this fact to sensitize participants about specific problems and needs in their neighbourhood.
Although climate change, the need for careful use of energy or rare materials has a visible presence in off- and online media, engagement levels among youths are still very heterogeneous. Game development is one way to draw in youths who are not overly concerned about climate change but could still contribute to alleviating the situation. Game development has the advantage that there is a literally playful interaction with the problem.
This workshop sensitizes participants about specific problems and needs in their neighborhood. It was designed specifically to be inclusive for children with special needs.
Think about the challenge you want to tackle - can an app help you with your problem? Work by yourself or discuss your issue in your group. Print out the template (preferably in DIN A3, for more space) and draw your dream app. Present your final idea in the group or show it to your friends and family!
Workshop Manual: The proposal seeks to provide imaginative solutions, based on a co-creative design and digital technologies, to local problems. The idea is to create a community that shares the knowledge generated and is the beginning of a sustainable ecosystem for formal and non-formal environments